The Influence Of Games On Our Visual Health

Disclaimer: Before I start, I would like to clarify that I am not an opponent of any of the videogames mentioned below. It just so happens that those titles were the ones that helped me to draw my conclusions. You will understand as I explain. It happened the last time I

Reviews / Articles

My videogame reviews, -guides and -articles# General # ~ The Bias Towards Gamer Girls ~ Nintendo Girls Club...So? (Blurb) ~ Recent Shooting Massacre In Connecticut Caused By Videogame Consumption ~ The Influence Of Games On Our Visual Health# Reviews # ~ *DmC: Devil May Cry* /

*Supaplex* (Atari | Amiga ST | MS-DOS)

Platforms: Amiga | Atari ST | MS-DOS Genres: Puzzle Modes: Single Player Release Date: 1991 Developer: Think!Ware Development Publisher: Dream Factory (Digital Integration) Designers: Philip Jespersen, Michael Stopp Be prepared for a journey to the faaaar past. ;D Back when I was a kid, my dad used to have

*Ghostbusters* (Sega Genesis / Mega Drive)

Platforms: Sega Genesis / Mega Drive Genres: 'Run And Gun' Modes: Single Player Release Date: 1990 Developer: Compile, SEGA Enterprises Ltd. Publisher: SEGA America # Video Content # ~ 00:31 - Intro & Story Summary ~ 01:21 - Game Features (Controls, Shops, Visuals, Enemies) ~ 02:28 - Game Advices ("What